﻿using System;
using System.Drawing;
using System.Windows.Forms;

namespace AppRPG.PhysObject.AllPhysObjects
{
    public class StaticPhysObject : PhysObject
    {
        public StaticPhysObject(string name, Point position,
                                Size dimension, Image texture)
        {
            Name = name;
            Position = position;
            Dimension = dimension;
            Texture = new Bitmap(texture, Dimension);
            Texture.Tag = texture.Tag;
        }

        protected override void MakeActions() { }

        public override void Interactive()
        {
            MessageBox.Show(Name + @"!");
        }
    }
}
